|1||Commonly known as the "Dungeon," the city of Orario possesses a huge labyrinth in the underground. Its strange name attracts excitement, illusions of honor, and hopes of romance with a pretty girl. In this city of dreams and desires, new adventurer Bell Cranel has his fateful encounter with the tiny Goddess Hestia.
Thus begins the story of a boy striving to become the best adventurer and a lonely goddess searching for followers both hoping to reach their goals and perhaps have some romance on the side.|
|2||Genius gamer siblings (plus being NEET & hikikomori) Sora and Shiro are known as the undefeatable “__” (blank). Their talents and skills are so good they are considered as urban legend. One day, a young boy named Teto appears before them, claiming to be the “God” of another dimension where Sora and Shiro are summoned to, in which no violence is allowed and everything is decided by a game. Of the 16 different races residing in this world, “Humanity” is the weakest. After having the vast majority of their lands captured by the other races and being driven to the brink of extinction, Sora and Shiro challenge these one-of-a-kind battles of the intellectual powers in order to save Humanity.|
|3||Mistarcia is a magical world where humans, gods, and demons mingle together. In the past, the black-and-silver winged Bahamut has threatened to destroy the land, but humans, gods, and demons overcame their differences to fight together and seal its power. The key to that seal was split in two, one half given to the gods and the other to demons, so that they would never be united and Bahamut never released. Now, two thousand years later, the world is in an era of peace - until the day a woman steals the gods' half of the key.|
|4||The players of a virtual reality MMORPG, Sword Art Online, are trapped and fighting for their very lives. After it is announced that the only way to leave the game is by beating it, Kirito - a very powerful swordsman - and his friends take on a quest to free all the minds trapped in Aincrad.|
|5||Luke fon Fabre, the spoiled son of a noble from the kingdom of Kimlasca-Lavaldear, has been confined inside his father's mansion ever since he was kidnapped seven years ago by a rival country, the Malkuth Empire. Now Luke's memory of the life he led before is missing, and a strange voice, which only he can hear, has been calling out to him ever since. One day while training with his mentor, Van Grants, a strange woman called Tear breaks into the mansion with the sole intent of taking Van's life. During the struggle Luke is transported far from home, along with Tear, and now that Luke has finally gained the freedom he's been dreaming of, what awaits him in the outside world will shatter everything he's ever known about himself.|
|6||Sorey is a human youth who grew up among the "seraphim" (tenzoku), spiritual beings invisible to human eyes. He believes in the folklore that every human was able to see the seraphim long ago and dreams of unraveling the ancient mystery to make the world a place where people and seraphim can live together in peace. During a visit to the human capital, he becomes embroiled in an incident during which he pulls out a holy sword imbedded in a rock and ends up becoming a "Shepherd," one who casts away calamity from the world.|